Intro to The Rules

What is Dark Tides?
 

Dark Tides is a heavy role-play event that includes Dagorhir rules and combat. The brainchild of Rhia, a Kansas City area participant, who has witnessed the increasing devotion Dagorhir has experienced in the Midwest, as well as the surge of characterization and role-play that has flowed into the region and created an event to fill this demand. Full combat and a simple rules system are what Dagorhir players like, yet, they also crave a place to actually be the “characters” they have so often imagined. Aware of a void in Dagorhir style cross-over play, Rhia created Dark Tides; the events that combine simplicity, hard fighting, and relevant character role-play, in a safe and fun environment.

Continuity?
Continuity is what the Dark Tides mechanics are about. Continuity makes every night of Banner Wars, every tournament, and every field battle mean something. Banner Wars will affect field battles and vice versa. Fighters will not only walk off the field with a sense of a good day’s fighting, but also a clear determination of victory or defeat! Participants will leave Dark Tides with not only the battle ache that Dagorhir fighters are so addicted to, but with stories to tell around the campfire! Tales will be told and retold, making bards and audiences howl in anticipation of the next Dark Tides! Continuity links the events of truly epic tales.

I’ll be your resident rules-bastard for this event, so let’s get this blood shed started!

Lay On!

Rule Zero:
Have Fun. Don’t get angry if your “character” loses, dies, gets bested, or outwitted; continue on and enjoy the role-play.

Rule Zero.5:
Do not use the letter of these rules, to break the spirit of these rules.

A Note on Theft and Personal Property.
Theft of personal property will not be tolerated. Just as in the Dagorhir rulebook, Dark Tides attendees may reclaim personal property at any time. Artifacts, coins, and other “in-game” items belong to Dark Tides. Theft of these items must follow Dark Tides game-play rules.

Examples of items that cannot be stolen:
 * Any personal item in a camp.
 * Personal property, such as a belt pouch. (Game-play items within can be stolen)
 * Title/Loyalty rewards card.